Some environments of Remothered: Tormented Fathers I worked on, based on the concepts of Chris Darril, creator and director of the game. I was the lead modeler and manager of the character, props and environments department.
I worked on implementation and optimization of the scenes in Unreal Engine as technical artist
This work has been produced for Stormind Games, the Italian video game company that develops story-driven titles and handles marketing strategies for the games industry.
Remothered: Tormented Fathers - Official Trailer